moonletter
Practical guides on what is actually happening in design, product and AI and how to use it. Read by over 10,000 designers. What worked, what broke, what I am still unsure about. Three minutes. Free sessions announced here first. Lived and written by me, not generated.
Tags: design system
Showing 3 results:
#024: Refactoring or 450 variants, and none of them were the problem
3 min read
I opened a Button component I had been reusing for years and asked an agent what was inside it. 450 variants. 2,161 layers. For one button. My first instinct was to cut the number down, and I got it to 45. Then I looked at what was actually broken in there, and the variant count was ...
Aug 13, 2026
design system
figma
#023: Design system contracts: the component lives in neither Figma nor code
4 min read:
A design system exists twice at once. It is in Figma as components, and it is in code as the real thing engineers ship. Those two are supposed to be the same. They never quite stay that way.
You change a button in one place, someone forgets the other, and a few weeks later a desi...
Aug 06, 2026
ai
design system
figma
#008: Design System Updates
During Schema 2025, Figma announced several notable updates related to working with design systems and introduced new features. Here’s a quick overview of what to expect. You can find the full official update, which also outlines which plan includes what, on Figma's official Blog article, you can...
by christine vallaure —
Nov 09, 2025
design system
figma